By Patrick Cozzi,Kevin Ring
Supported with code examples and the authors’ real-world adventure, this e-book deals the 1st consultant to engine layout and rendering algorithms for digital globe purposes like Google Earth and NASA global Wind. The content material is additionally worthy for basic photos and video games, in particular planet and massive-world engines. With pragmatic suggestion all through, it truly is crucial examining for practitioners, researchers, and hobbyists in those parts, and will be used as a textual content for a unique themes path in special effects.
Topics coated include:
- Rendering globes, planet-sized terrain, and vector data
- Multithread source management
- Out-of-core algorithms
- Shader-based renderer design
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3D Engine Design for Virtual Globes by Patrick Cozzi,Kevin Ring